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Soft Enrage - Usually a set of mechanics that make the fight stronger with time.After the time is over, a Boss enrages and wipes the group almost immediately. Most commonly, this mechanic is implemented in a form of the so-called Enrage Timer that ticks from the moment an encounter starts. Enrage - A mechanic designed to prevent poorly-performing and undergeared groups from clearing content.8-man Ultimate Raids designed for the very best Raiders in the game only about ~1% of the player base ever attempts these.A lot of players try these at least once, but many get discouraged by higher difficulty. Savage Raids offer better rewards than Normal Raids. 8-man Savage Raids that feature the same encounters as Normals, but increased difficulty, new mechanics, and enrage timers.Normals don't have any enrage timers so groups can take their time during encounters, which decreases the entry-level (you don't really need consumables, your DPS does not have to be optimal, etc.). 8-man Normal Raids that usually feature 1 boss encounter after a rather short dungeon crawl.Alliance Raids do not have an enrage timer.
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Note: We will also use this section to explain mechanics that are often hidden behind the keywords, so you might want to give this a read even if you are very familiar with gaming slang. This little gaming glossary, tailored specially for Final Fantasy XIV, will help you learn what different keywords, often used by fellow Raiders, mean. It will also give you some basic recruitment-related tips. Last but not least, this section will point you towards places in which you can find a Static to join. It will explain some of the terms commonly used by raiders. Moreover, it will describe the differences between various types of Static Raiding groups and random groups assembled via the Party Finder to help you decide what type of group will be perfect for you. If you are an absolute beginner and you've never been to a Raid before, this section will help you with the basics. The guide goes over the basics, explains quite a lot of things a beginner might find confusing, and provides a lot of useful information that will help you get started and improve quicker along the way. However, if you have already decided to try your strengths in raiding, it will give you a solid base to start your great adventure.
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This guide will not try to convince you to try Raids, you have to make the decision yourself. What Raids (especially Savage ones) really are, is something completely different - they are the best content the game has to offer and they can provide a great experience, tons of satisfaction, a way to take one's skill to a whole new level, and give a lot of confidence in all aspects of the game if one decides to make a commitment and try them. New players often look at them and see difficult content that requires a high time investment, has a prohibitive entry-level, and is simply not worth the effort. This helps them remain hidden from outsiders and blend into their surroundings.As far as the end-game content in Final Fantasy XIV goes, Raids appear to be the most unfriendly for beginners. The Rava clan hail from Golmore Jungle and have the colouring that is most associated with Viera. Male Viera do apparently exist, but their role is much less prominent in society, and they are rarely seen. In Final Fantasy 14, if you pick Viera, you'll have to play as a female. Viera generally live closely with nature, and few venture out into the world beyond their woodland homes. The Viera are characterised by their lithe figures and prominent rabbit-like ears. The male Viera is being added as part of the Endwalker (opens in new tab) expansion. The Viera were introduced with the Shadowbringers expansion, though fans of Final Fantasy 12 will recognise them as Fran's distant relatives.
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